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- ===========================================================================
- Title : TAZMANIA.WAD
- Date Finished : 4-12-95
- Author : Dave Everett
- Email Address : everett@phibred.com
- Other Files By Author : This is my first (and probably last)
- Misc. Author Info : Has no life
-
- Description : Welcome to Castle Tazmania. This is a DOOM ][ Level
- designed primarily for deathmatch play. I took great
- care to choose textures appropriately for all rooms,
- and I also spent a lot of time aligning the textures
- to make the secrets a little harder to find. (I cannot
- abide those who throw something together in an hour
- without even trying to align textures, and then expect
- us to play it). I am especially proud of the walls in
- the spiral staircase. A lesser man would have left the
- venetian-blind effect there because it was so much
- trouble to correct. I always enjoy watching perfectly
- matched walls go by as I'm running full speed, guns
- a-blazin'.
-
- Additional Credits to : The authors of DOOM II, EdMap, and DoomCad 5.0
- And my deathmatch partners, The Prince of Darkness,
- Gabby, Mav, and JT. (It was Gabby's idea for the
- "split" door into the control room (and a few other
- things.)).
- ===========================================================================
-
-
- * Type of DOOM or DOOM II file*
-
- (Choose One)
- New level WAD : Yes
- Sound PWAD Only : No
- Music PWAD Only : No
- Graphic Addon Only : No
- Dehack Patch Only : No
- .LMP Only : No
- Required To Have In Dir :n/a
-
-
- * Play Information *
-
- Map # : Map 01 (For DOOM II only)
- Single Player : Yes, but monsters are too few to keep it interesting.
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : Definitely!
- Difficulty Settings : No
- New Sounds : No
- New Music : No
- New Graphics : No
- Demos Replaced : None
-
-
- * Construction *
-
- Base : New level from scratch
- Build Time : 100+ hours
- Built on : Gateway P-90 (eat my dust!)
- Editor(s) used : EdMap and a wee bit o' DoomCad 5.0
- Known Bugs : Surely thou jesteth!
- May Not Run on... : Macintosh
-
-
- * Copyright / Permissions *
-
- I'm certain that TAZ, Tazmania, and the likeness of the Tazmanian Devil
- are registered trademarks and/or copyrighted by Warner Brothers, but since
- I'm not charging anything for this WAD, they "probably" won't sue me. All
- they could get is a 5 year-old Yugo, anyway. However, any anonymous
- contributions to my legal defense fund would be greatly appreciated.
-
- Authors MAY do as they wish with this WAD, though assuredly, it cannot
- be improved upon. Drop me a note if you come up with some ideas.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
-
- * Where to get this WAD *
-
- You already have it, DUH!
-
-
- * Additional Information *
-
- Here's where I SHOULD give away the secrets, but I won't. There are SO MANY,
- I can't even remember them all, anyway. Believe me, you'll never find them all.
- There are no hidden switches, though. All regular doors and lifts should be
- pretty obvious to the seasoned DOOM player. So you shouldn't have to wander
- around hitting the spacebar on every wall (I hate that). There are, however,
- so many one-sided walls (walls you can walk through and shoot through that
- look real) that I can't even count them in my head. (Every good castle has
- a network of secret hallways!) ALL rooms have at least two ways in and two
- ways out (though most of them have three or more), so there shouldn't be any
- way for someone to hole-up and snipe everyone.
-
- This is your basic castle layout, with a courtyard, dining hall, library,
- dungeon, moat, and yes, even a bedroom (check out those pillows!). The
- castle maze serves no real purpose, but it does have a great ambush room in
- it, with indicators for ambushers to know when an ambushee is approaching.
- This castle has been upgraded with the latest in castle security systems,
- so it has a master control room. I put an exit in the control room because
- we all like to get those frag stats.
-
- Okay, okay, okay, I'll help you out a little with one of the harder secrets.
- In the dungeon, there is a BFG 9000 on a pedestal that won't come down.
- Remember in "Indiana Jones and the Last Crusade" when he had three secrets
- to pass to reach the Holy Grail? The last one was "The Leap of Faith from
- the Lion's Mouth". "But how do I get up to the lion's mouth?", you ask?
- I'm not going to answer that one. Just remember, there are no hidden
- switches, and all doors and lifts should be obvious to seasoned DOOMers.
-
- If you are REALLY a glutton for cheating, drop me a note, and I'll tell you
- about all the secrets I can remember.